NTE Arc Compare
Compare equipment for a character you already use. Recommendations below come from the original dated profiles linked in each guide; most launch-character calculations remain Patch 1, while Blackbird’s reference covers the September 30 launch. The table does not fabricate a damage percentage between Arcs or treat a paid Battle Pass weapon as free.
Nanally: an opener changes
Ready Ready uses the normal Skill-first opener. Raging Flames needs Ultimate before Skill. Compare the operating condition as well as the damage stats.
Zero: team energy or Cycle damage
Day Off supports party energy, particularly with multiple targets. The Rain That Shook the World supports a Cycle Intensity build. They serve different jobs.
Blackbird: attacker or support
Crime and Punishment supports personal damage; Good Boy’s Grand Adventure supports a team-buffer role. Your intended field time changes which one is useful.
| Character / type | Recommended choice | Alternative | Equipment / stat decision |
|---|---|---|---|
| AdlerCondensate · source 2026-09-07 | Umbrella | The Great Thief | DEF% > flat DEF > Break Intensity |
| BaicangCondensate · source 2026-09-07 | Camellia Society | A Time Will Come | Incantation DMG > Crit Rate > Crit DMG / ATK |
| BlackbirdGas · source 2026-09-30 | Crime and Punishment | Good Boy’s Grand Adventure (support role) | With signature: Crit DMG / Psyche DMG; without it: balance Crit Rate and Crit DMG |
| ChizGas · source 2026-06-23 | Contemplative Cat | No additional choice asserted | Cosmos DMG > Crit DMG > DMG / ATK; avoid Crit Rate |
| DaffodillLiquid · source 2026-05-26 | Youthful Fantasy | Shiny Days | Critical stats at A0; Break Intensity gains value with A3 + A5 |
| EdgarLiquid · source 2026-06-23 | Call of the Twisted City | Mind Royale | Healing Bonus > HP% > Cycle Intensity / Break Intensity |
| Esper ZeroSolid · source 2026-05-31 | Day Off | The Rain That Shook the World | Crit stats with Day Off; Cycle Intensity for a Cycle build |
| FadiaCondensate · source 2026-09-07 | Eternal Waltz | The Great Thief | HP first; damage stats only after survival is reliable |
| HanielSolid · source 2026-05-26 | Blow up the Crowd | Day Off | Crit Rate / Psyche DMG for personal damage; keep buff uptime first |
| HotoriSolid · source 2026-07-02 | Marching Beyond Time | The Rain That Shook the World | Critical damage / rate and Cosmos damage; no conventional energy battery assumption |
| JiuyuanSolid · source 2026-05-26 | Reality Refuge | Hethereau’s Keeper | Crit Rate > Crit DMG > ATK / Anima DMG |
| MintLiquid · source 2026-05-26 | Fluff of Fleetness (paid Battle Pass) | Clear Skies | Anima DMG > Crit Rate > Crit DMG > ATK |
| NanallyPlasma · source 2026-06-23 | Ready Ready | Raging Flames | Anima DMG and Crit DMG; balance Crit Rate from the whole build |
| SakiriGas · source 2026-05-26 | Good Boy’s Grand Adventure | No additional choice asserted | Keep Ultimate available; critical stats for personal damage |
| SkiaGas · source 2026-06-23 | Watch Your Heads! | No additional choice asserted | Lakshana DMG > Crit DMG > Crit Rate > ATK |
15 characters shown
Compare the copies you actually own
- Check Arc compatibility first. A strong effect on an incompatible type is not an equipment option.
- Compare the actual merge level and passive condition. Do not import a calculation at M5 as though it describes your M1 copy.
- Ask whether energy supplies an extra Ultimate in the encounter. If it does not, a damage or team-buff effect may be more relevant.
- Check whether a team effect stacks. Giving Speedy Hedgehog to several supports does not multiply its non-stacking party buff.
- Before spending currency, compare the live Arc board with the character guarantee budget. The limited-character calculator does not model Arc-board rules.