NTE Codes Hub

Character Build

Sakiri Build Guide

Short-field grouping, team buffs and Scorch DoT support. Equipment choices, an operating sequence and the checks that matter before investing.

S Incantation Gas Buffer

Recommended Arcs

  • PICK Good Boy’s Grand Adventure

Awakening Decisions

A4 adds a Base-ATK team buff; A5 resets Ultimate on a successful airborne effect.

Module Set

Speedy Hedgehog

Stat Priority

Keep Ultimate available; critical stats for personal damage

Group, cast, switch

Devour Whole groups enemies; its held version can lift weaker targets. Feast of Gluttony supplies a team ATK effect and suppression. Bosses are not suppressed by that control effect. Use the short setup and hand the field back to the attacker instead of trying to digest enemies during a boss rotation.

Equipment that serves the rotation

Good Boy’s Grand Adventure supplies Charge Efficiency and an Ultimate-triggered team buff. Speedy Hedgehog supports Ultimate frequency and another team effect. Hedgehog’s effect does not stack, so assign it to one suitable user rather than duplicating it everywhere. A stronger damage piece is less helpful if the Ultimate is unavailable during the planned team window.

What the buffs actually apply to

The team ATK effect is based on Base ATK and excludes Sakiri. A4 adds a Base-ATK team buff; it is not a generic multiplier to every number on the character screen. Her Scorch enhancement improves qualifying DoT, while applying Airborne or Suppress triggers her defense reduction. An attachment that the game does not classify as DoT, such as Jiuyuan’s Pact, does not receive that DoT benefit.

Team choice

Scorch combines Chaos and Incantation. Bring Sakiri when the team benefits from those continuing effects, grouping or attack support. Against a boss, plan around the buffs rather than assuming the crowd control will stop the encounter’s dangerous attack. Scorch team checks.